![]() Just Cause 3 isn't taking itself particularly seriously. Buildings shed the scars of occupation and the flags and paint of tyranny are washed away.įear not, however. As you liberate areas, by causing as much chaos as possible and targeting the machines and manifestations OF propaganda, the visuals shift. Some of the art direction is reminiscent of Yager's third-person anti-war shooter as well, particularly the use of graffiti and other tools of makeshift messaging and propaganda. Two civilians were hanging side by side beneath a bridge, dangling limply from Rico's grapple hooks, channelling the military horror of Spec Ops: The Line rather than the plane-surfing joy of the marketing campaign. ![]() ![]() On one screen the Looney Tunes violence elsewhere had been transformed into something grim. Some had learned to navigate the game's new yet familiar setting - the fictional Mediterranean island of Medici - like ground-skimming superheroes, swift creatures of the air who used a combination of grapple lines, wingsuit and parachute to stay airborne. Some were testing the physics by attaching cars to boats, planes to people and spluttering scooters to everything. I'd been playing for at least two and a half hours when I decided to take a walk around the room to see what all of the other journalists were up to.
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